Let's talk about infix, prefix and postfix notations, abstract syntax trees, and how to convert a human-readable expression into a computer-digestible form.
Let's talk about graphs, Hamiltonian cycles, NP-problems, and backtracking search.
How to write a mod for a Unity game using C#, a decompiler, and Harmony, a powerful modding library used in RimWorld, Battletech, Cities: Skylines, and many other games
How to inject mods into a Unity game using game and engine libraries modification, DLL input address table hooking, DLL proxying, and Mono Runtime hijacking.